Zone Kit Guide: Adding new Weapon Zone Kit Guide: Adding new Weapon

Zone Kit Guide: Adding new Weapon

Step 1: Create the Mod

Begin by launching the modding tool, giving your mod a name, and clicking Create.

Step 2: Set Up an Asset Folder

To organize your assets, either manually create a folder inside your mod directory or copy an existing asset folder structure from the game's weapon assets.

  1. Navigate to the directory containing existing weapon assets.
  2. Copy a sample weapon folder into your mod directory.
  3. Locate this folder using the Content Browser. Right-click any asset and choose Show in Explorer to quickly access the folder.

  1. In Explorer, delete the copied assets — the goal is only to replicate the folder structure.
  2. Now copy your prepared assets into this folder.

Step 3: Prepare Prototype Files

To create a new weapon, you'll need to set up and configure prototype files.

  1. Copy only the relevant prototypes from the editor into your mod.
  2. Recreate the following folder structure inside your mod:
    • GameLite
      • GameData
        • Copy ItemGeneratorPrototypes.cfg here.

  • ItemPrototypes
    • Copy WeaponPrototypes.cfg here.

  • WeaponData
    • Copy WeaponGeneralSetupPrototypes.cfg here.

Tip: It's faster to copy the entire folders first and delete any unnecessary NPC-related files afterward.

Step 4: Begin Editing Prototypes

WeaponPrototypes.cfg

  1. Open this file in your text editor.
  2. Copy the GunUDP_HG prototype block and paste it at the end.
  3. Rename the Name and SID fields to unique identifiers.
  4. Update the GeneralWeaponSetup and PlayerWeaponAttributes fields with new values that will be defined in the following steps.
  5. Save the file.

WeaponGeneralSetupPrototypes.cfg

  1. Open the file and copy the UDP weapon structure.
  2. Paste it at the end and rename the Name and SID.
  3. Update the WeaponsStaticMeshParts field to point to your imported assets.
  4. In the editor, right-click each relevant asset and select Copy Reference.
  5. Paste these references into the appropriate fields.

PlayerWeaponSettingsPrototypes.cfg

  1. Copy an existing structure and paste it at the end.
  2. Rename the Name and SID.
  3. Set BaseDamage and ArmorPiercing to your weapon’s desired values.


 

PlayerWeaponAttributesPrototypes.cfg

  1. Copy and paste an existing structure.
  2. Rename the Name and SID.
  3. Update the DefaultWeaponSettingsSID to reference your custom settings.

ItemGeneratorPrototypes.cfg

  1. Replace the pistol magazine meshes.
  2. Locate E01_MQ01_PlayerItemGenerator.

  1. Replace references to Gun_SkifGun_HG with GunNewWeapon_HG or your chosen identifier.

Step 5: Adjust Recoil (Optional)

  1. In the Content Browser, select the Content folder and search for CameraPatternBlendCurve_Pistols.
  2. Right-click and choose Check-out.
  3. Locate the checked-out file in your mod folder and apply your desired recoil tweaks.

Final Step: Package Your Mod

Once all changes are complete, package your mod and upload it to your chosen repository.

Cook and Upload the Mod

  1. Open the editor and cook your mod.
  2. Once ready, begin the upload process to the mod repository.

Upload to Mod.IO

  • Ensure your active mod project is selected.
  • Click Mod.IO UploadCreate Mod.
  • Fill in all required fields and attach a logo.
  • Click Submit.
  • Press Create Mod for PC.
  • Specify the path: SavedMods > Staged > [Your Mod Name].
  • Optional: If you want the mod to go live immediately, check Set as active release.
  • Hit Submit to complete the process.

You can later update the title, description, and upload screenshots directly on Mod.IO or Steam Workshop.

Step 6: Upload to Steam Workshop

  • Select your mod and click Steam Workshop UploadNew Mod.
  • Enter the mod’s title and description.
  • Set visibility to Public.
  • If the mod is already packaged, uncheck Package mod before upload.
  • Attach a preview image and proceed with the upload.

Step 7: Test Your Mod In-Game

  • Launch the game and open the in-game Mod Browser.
  • Find your mod and click Subscribe.

For Steam Users:

  • Use Shift + TAB to open the Steam Overlay.
  • Navigate to Steam Workshop.
  • Locate your mod and subscribe to enable it.
     

Your weapon mod is now ready to use. Happy modding with Zone Kit, stalker!